This project is a PROTOTYPE of a large number of mechanical systems which may be difficult to interpret lacking the guidance that comes with a released game.

NOTE - may take up to a minute to load.

A nihilistic roguelike about the impermanence of life and the resources needed to sustain it. Developed over a 3 month period as a technical demonstration with comprehensive progress documentation.

Explore a dark system of procedurally generated caves, collecting and consuming resources in a futile attempt to preserve the final living flame.

Palette - PICO-8


WASD - move

Q/E - menu

N - use resource

M - drop resource


B - drop resource stack

Space - grab single resource


Download 26 MB


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I like the visual style on this one. I wasn't too sure of what I was supposed to do though. Thanks for the game!